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Magical Theory

Magic in Sarenia is like a muscle: the more you practice, the better you’ll get. Some sorcerers start out with more power than others, some have an easier time improving, and others don’t ever reach their full potential in their lifetimes. It’s simply impossible for one person to learn it all: in fact, very few sorcerers have ever managed to learn more than one type of magic.

Types of Sorcerers


Mindinvader

Mindinvaders can read people’s minds, speak to someone inside of their head, or create other illusions inside of their head. More powerful sorcerers can read deeper thoughts and implant false memories.


Illusionist

Illusionists can create visual illusions made up of a kind of thin mist that everyone can see. Illusionists can also hide things: they can make themselves or other objects blend into their surroundings or render them completely invisible.


Healer

Healers can heal physical wounds. Stronger sorcerers can heal worse wounds, weaker ones can only heal scratches and bruises. Powerful healers can also reverse-heal, or injure someone with their powers.


Oracle

Oracles can see events that will happen in the future. They have no control over what they see or when or where they see it. It tends to work differently for every individual who has it.


Shieldmaker

Shieldmakers can produce shields or strengthen already present ones. Magical shields can block anything, from weapons to sounds to water, depending on the Shieldmaker’s intentions. Stronger sorcerers can hold up more powerful shields for longer.


Shapeshifter

Shapeshifters can change their shape, but it must be into something they've seen before. The size, difference from their original form, and time they have in the new shape are limited by their power strength.


Speaker

Speakers can speak and understand any and all languages, including those of animals and plants. They are also exceptionally persuasive and charismatic, and can, to an extent, control people’s actions through persuasion.


Lifebringer

Lifebringers can move objects or animate them permanently. Their powers do not apply to things that have already died.


Ghostspeaker

Ghostspeakers can see and speak to ghosts and control the undead, mainly vampires and ghouls. Ghostspeakers can't control ghosts, but they are the only people who can see ghosts and speak to them.


Flamestarter

Flamestarters can produce and control fire. They are also incredibly resistant to burns and can breath in smoke with no ill effects.


Earthmover

Earthmovers can move or control plants, soil, and sometimes rock. They can also draw on the life forces of plants.


Windmaker

Windmakers can control wind and air. They can blow objects around, and with careful concentration can learn how to fly.


Watermover

Watermovers can control water currents, purify salt water, and breath underwater.


Stormbringer

Stormbringers can call storms and control where lightning strikes or funnels touch down. Storms are much easier to call than they are to banish. Stormbringers can control any water and air movements if they relate to a storm.


Vanisher

Vanishers can vanish from their current location and appear somewhere else at will, or “vanish” someone else and have them appear somewhere else.


Powersenser

Powersensers can detect the power type and the power strength of the people around them. They can also recognize individuals by their power signatures. They can use this combination to track certain people.


Cursemaker

Cursemakers can "curse" or "bless" objects or people. Cursemakers often require assistance from another type of sorcerer depending on the nature of their curses. On their own, Cursemakers can do things like draw good or bad luck to a particular person or family.